The Dungeon

You push the heavy Dungeon door open, and enter the room. It's metallic hinges squeal sharply as you force them into action. A disturbingly familiar dank and damp odor hits your nose. You grab a torch off a nearby wall, and continue forward. You round one of the corners in the dark corridor, and find that the walls on both sides of the room are lined with cells, jail cells, as far as your eyes can see. 'Holy . . . ' you think. 'This must've been a prison of some sort, a long time ago.' You walk around, inspecting the cells. You find that most of them are rusted shut, long abandoned by the jailers of old. You lean up against one of the cells, and it gives way easily. "Aaahh!!" you say as you lose your balance and fall into the cell room. "Ow!! That hurt!" You inspect the door. 'That's funny. Most of the other doors are rusted shut, but this one . . . . it's got new hinges, and they're well oiled. But . . . why would the Owner keep this door up, and let all the others go down?' You wonder to yourself. Then, you glance around the room. 'Nothing spectacular about this room, four walls, four corners. Dreary, drab, and boring, just like all the others. And surely he can't be still using the place, can he?' You walk over to an old wooden bench connected to the room's stone wall. Exhausted, you take seat on the construct, and are relieved when it doesn't give way. 'Nice and sturdy.' you think. 'And kinda comfy too, considering where it's at.'
Suddenly, the floor beneath you slides open, exposing a trapped door.
Your seat shifts from horizontal to vertical, dumping you down the exposed opening. "What the . . . " You are hurled down a long, winding hamper.
The narrow tunnel bends left and right, jarring your body with each turn.
"Ahh!! you say as you cut your arm on one of the tunnel's jagged edges, but you don't have time enough to focus on the pain as you are twisted yet again around a sharp bend. All at once, your journey comes to a sudden, abrupt end.
Continue.